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https://w.atwiki.jp/ryougennohi/pages/18.html
MonkyMajik change 日本語訳 yahoo知恵袋より転載です。 URL http //detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1243830752 日本語訳: You had your wishes but you threw them away It made you happy yeah for more than one day But now you re lost and cannot figure a way To get out of this lie that comforts you And you know that I would lie to comfort you 君には夢があったのに、みんな投げ捨ててしまったんだ 少なくとも1日位は、ホッとした気分でいられたけど 今じゃ何をしたらいいかわからず、やっと捨てられたっていう 心地のよい嘘から、抜け出すこともできなくて そして僕も同じ嘘をつくって、きっと思っているんだろう Renew your wishes get on out of this fray You ll never change if you keep running away A little time, you need to figure a way Cause you know it doesn t lie in front of you And you know it doesn t lie in front of you もう一度夢を取り戻せ、こんなメチャクチャから抜け出そう 走り続けてさえいれば、自分を見失うことはない ほんのちょっと立ち止まって、未来を形づくるんだ だって前へと広がっている、未来は嘘をつかないから 未来は嘘をつかないって、君はきちんと気づいているから (※) I need a change Cause it s all gone wrong for me Somebody else to lead me now I need a change Cause it s all gone wrong for me Somebody else to lead me now (I want) Somebody else to lead me now (I said) Somebody else to lead me now 変化が僕には必要だ なんにも巧くいかなかったし 導いてくれる人が必要なんだ 変化が僕には必要だ なんにも巧くいかなかったし 導いてくれる人が必要なんだ (誰か)導いてくれる人が必要なんだ (つまりは)導いてくれる人が必要なんだ Brothers on the top pressing all the melodies Never can stop cause it s a necessity You like the way the northern brothers They make ya dance I think we re changing the sound of sweet romance Time to party 12本の腕 Everybody wants to get started Takatantan!!! Sweet sound of the shamisen Tsugaru style if you know where they re coming from Wouldn t it be nice if the whole world got along Even on a small scale change is possible We keep saying these things Don t even know what they mean As if we had never seen The other end of the street Start travelling, communicating, educating Sing them your song You d be surprised how many people wanna hear what you re saying Apples are red, But taste the same as green WOOO!! 頂点に立つ兄弟たちは、あらゆる種類の音色を奏でる 決してとどまることを知らずに、それは必然と言えるから 北の兄弟たちのやり方が、きっと気に入ってくれるはず 彼らが作り出すのは、そう、ダンス 甘ったるいラブソングの、音色を変えようとしているんだ この僕らの「12本の腕」が、集まるのは今この時 タカタンタン!!!と三味線の、粋な音色が響きわたる これが津軽のやり方、ルーツを知ればわかるはず 世界の流れを止めなくたって 小さな変化は起こせるはず 僕らは伝え続けよう 行ってみたことのない道の向こうの 事は、なんにも分からないように 知らない人とは分かりあえない だから、旅立とう、話してみよう、学んでみよう 君の歌を歌って聞かせよう ビックリするほどたくさんの人が、君の歌を聞きたがるんだ リンゴは見た目は赤いけど 味は緑の森を思わせるんだよ!! (※)繰り返し I need a change Cause it s all gone wrong for me (I want) Somebody else to lead me now I need a change Cause it s all gone wrong for me (I want) Somebody else to lead me now I need a change Cause it s all gone wrong for me (I want) Somebody else to lead me now (I want) Somebody else to lead me now (I said) Somebody else to lead me now 変化が僕には必要だ なんにも巧くいかなかったし (誰か)導いてくれる人が必要なんだ 変化が僕には必要だ なんにも巧くいかなかったし (誰か)導いてくれる人が必要なんだ 変化が僕には必要だ なんにも巧くいかなかったし (誰か)導いてくれる人が必要なんだ (誰か)導いてくれる人が必要なんだ (つまりは)導いてくれる人が必要なんだ
https://w.atwiki.jp/gohongilab2/pages/100.html
tags community ethernet open standard strategy case url auther [Von Burg, U.] bibtex en @book{vonBurg2001triumph, title={The triumph of Ethernet technological communities and the battle for the LAN standard}, author={Von Burg, U.}, year={2001}, publisher={Stanford University Press} } format for references * abstract memo cited as West2003open West2007economic Second, just as Gabel1987open identified multiple dimentions of compatibility, these examples suggest that openness is represented by more than a single dimention. Previous researchers (vonBurg2001triumph - P. 34, West2003open) have identified multiple intermediate levels of openness between the most proprietary and most open examples of standards.
https://w.atwiki.jp/eq2since2006/pages/160.html
◇◆Eitholi, Blade of the Fae◆◇ ※記載順:クエスト名、クエスト発生条件、クエストレベル、備考 パート1 : The Wind That Speaks Her Name , Eellii Tenderbranch , Lv24 パート2 : A Voice of Another Kind , Voice on the Wind , Lv25 パート3 : The Blade Within The Keep , Engragion the Weathered , Lv25 パート4 : More Than Just a Tree , パート3クリア , Lv30
https://w.atwiki.jp/pyopyo0124/pages/29.html
CHAPTER XIV UP CHAPTER XVI CHAPTER XV A Tempest in the School Teapot "What a splendid day!" said Anne, drawing a long breath. "Isn t it good just to be alive on a day like this? I pity the people who aren t born yet for missing it. They may have good days, of course, but they can never have this one. And it s splendider still to have such a lovely way to go to school by, isn t it?" "It s a lot nicer than going round by the road; that is so dusty and hot," said Diana practically, peeping into her dinner basket and mentally calculating if the three juicy, toothsome, raspberry tarts reposing there were divided among ten girls how many bites each girl would have. The little girls of Avonlea school always pooled their lunches, and to eat three raspberry tarts all alone or even to share them only with one s best chum would have forever and ever branded as "awful mean" the girl who did it. And yet, when the tarts were divided among ten girls you just got enough to tantalize you. The way Anne and Diana went to school WAS a pretty one. Anne thought those walks to and from school with Diana couldn t be improved upon even by imagination. Going around by the main road would have been so unromantic; but to go by Lover s Lane and Willowmere and Violet Vale and the Birch Path was romantic, if ever anything was. Lover s Lane opened out below the orchard at Green Gables and stretched far up into the woods to the end of the Cuthbert farm. It was the way by which the cows were taken to the back pasture and the wood hauled home in winter. Anne had named it Lover s Lane before she had been a month at Green Gables. "Not that lovers ever really walk there," she explained to Marilla, "but Diana and I are reading a perfectly magnificent book and there s a Lover s Lane in it. So we want to have one, too. And it s a very pretty name, don t you think? So romantic! We can t imagine the lovers into it, you know. I like that lane because you can think out loud there without people calling you crazy." Anne, starting out alone in the morning, went down Lover s Lane as far as the brook. Here Diana met her, and the two little girls went on up the lane under the leafy arch of maples--"maples are such sociable trees," said Anne; "they re always rustling and whispering to you"--until they came to a rustic bridge. Then they left the lane and walked through Mr. Barry s back field and past Willowmere. Beyond Willowmere came Violet Vale--a little green dimple in the shadow of Mr. Andrew Bell s big woods. "Of course there are no violets there now," Anne told Marilla, "but Diana says there are millions of them in spring. Oh, Marilla, can t you just imagine you see them? It actually takes away my breath. I named it Violet Vale. Diana says she never saw the beat of me for hitting on fancy names for places. It s nice to be clever at something, isn t it? But Diana named the Birch Path. She wanted to, so I let her; but I m sure I could have found something more poetical than plain Birch Path. Anybody can think of a name like that. But the Birch Path is one of the prettiest places in the world, Marilla." It was. Other people besides Anne thought so when they stumbled on it. It was a little narrow, twisting path, winding down over a long hill straight through Mr. Bell s woods, where the light came down sifted through so many emerald screens that it was as flawless as the heart of a diamond. It was fringed in all its length with slim young birches, white stemmed and lissom boughed; ferns and starflowers and wild lilies-of-the-valley and scarlet tufts of pigeonberries grew thickly along it; and always there was a delightful spiciness in the air and music of bird calls and the murmur and laugh of wood winds in the trees overhead. Now and then you might see a rabbit skipping across the road if you were quiet--which, with Anne and Diana, happened about once in a blue moon. Down in the valley the path came out to the main road and then it was just up the spruce hill to the school. The Avonlea school was a whitewashed building, low in the eaves and wide in the windows, furnished inside with comfortable substantial old-fashioned desks that opened and shut, and were carved all over their lids with the initials and hieroglyphics of three generations of school children. The schoolhouse was set back from the road and behind it was a dusky fir wood and a brook where all the children put their bottles of milk in the morning to keep cool and sweet until dinner hour. Marilla had seen Anne start off to school on the first day of September with many secret misgivings. Anne was such an odd girl. How would she get on with the other children? And how on earth would she ever manage to hold her tongue during school hours? Things went better than Marilla feared, however. Anne came home that evening in high spirits. "I think I m going to like school here," she announced. "I don t think much of the master, through. He s all the time curling his mustache and making eyes at Prissy Andrews. Prissy is grown up, you know. She s sixteen and she s studying for the entrance examination into Queen s Academy at Charlottetown next year. Tillie Boulter says the master is DEAD GONE on her. She s got a beautiful complexion and curly brown hair and she does it up so elegantly. She sits in the long seat at the back and he sits there, too, most of the time--to explain her lessons, he says. But Ruby Gillis says she saw him writing something on her slate and when Prissy read it she blushed as red as a beet and giggled; and Ruby Gillis says she doesn t believe it had anything to do with the lesson." "Anne Shirley, don t let me hear you talking about your teacher in that way again," said Marilla sharply. "You don t go to school to criticize the master. I guess he can teach YOU something, and it s your business to learn. And I want you to understand right off that you are not to come home telling tales about him. That is something I won t encourage. I hope you were a good girl." "Indeed I was," said Anne comfortably. "It wasn t so hard as you might imagine, either. I sit with Diana. Our seat is right by the window and we can look down to the Lake of Shining Waters. There are a lot of nice girls in school and we had scrumptious fun playing at dinnertime. It s so nice to have a lot of little girls to play with. But of course I like Diana best and always will. I ADORE Diana. I m dreadfully far behind the others. They re all in the fifth book and I m only in the fourth. I feel that it s kind of a disgrace. But there s not one of them has such an imagination as I have and I soon found that out. We had reading and geography and Canadian history and dictation today. Mr. Phillips said my spelling was disgraceful and he held up my slate so that everybody could see it, all marked over. I felt so mortified, Marilla; he might have been politer to a stranger, I think. Ruby Gillis gave me an apple and Sophia Sloane lent me a lovely pink card with `May I see you home? on it. I m to give it back to her tomorrow. And Tillie Boulter let me wear her bead ring all the afternoon. Can I have some of those pearl beads off the old pincushion in the garret to make myself a ring? And oh, Marilla, Jane Andrews told me that Minnie MacPherson told her that she heard Prissy Andrews tell Sara Gillis that I had a very pretty nose. Marilla, that is the first compliment I have ever had in my life and you can t imagine what a strange feeling it gave me. Marilla, have I really a pretty nose? I know you ll tell me the truth." "Your nose is well enough," said Marilla shortly. Secretly she thought Anne s nose was a remarkable pretty one; but she had no intention of telling her so. That was three weeks ago and all had gone smoothly so far. And now, this crisp September morning, Anne and Diana were tripping blithely down the Birch Path, two of the happiest little girls in Avonlea. "I guess Gilbert Blythe will be in school today," said Diana. "He s been visiting his cousins over in New Brunswick all summer and he only came home Saturday night. He s AW FLY handsome, Anne. And he teases the girls something terrible. He just torments our lives out." Diana s voice indicated that she rather liked having her life tormented out than not. "Gilbert Blythe?" said Anne. "Isn t his name that s written up on the porch wall with Julia Bell s and a big `Take Notice over them?" "Yes," said Diana, tossing her head, "but I m sure he doesn t like Julia Bell so very much. I ve heard him say he studied the multiplication table by her freckles." "Oh, don t speak about freckles to me," implored Anne. "It isn t delicate when I ve got so many. But I do think that writing take-notices up on the wall about the boys and girls is the silliest ever. I should just like to see anybody dare to write my name up with a boy s. Not, of course," she hastened to add, "that anybody would." Anne sighed. She didn t want her name written up. But it was a little humiliating to know that there was no danger of it. "Nonsense," said Diana, whose black eyes and glossy tresses had played such havoc with the hearts of Avonlea schoolboys that her name figured on the porch walls in half a dozen take-notices. "It s only meant as a joke. And don t you be too sure your name won t ever be written up. Charlie Sloane is DEAD GONE on you. He told his mother--his MOTHER, mind you--that you were the smartest girl in school. That s better than being good looking." "No, it isn t," said Anne, feminine to the core. "I d rather be pretty than clever. And I hate Charlie Sloane, I can t bear a boy with goggle eyes. If anyone wrote my name up with his I d never GET over it, Diana Barry. But it IS nice to keep head of your class." "You ll have Gilbert in your class after this," said Diana, "and he s used to being head of his class, I can tell you. He s only in the fourth book although he s nearly fourteen. Four years ago his father was sick and had to go out to Alberta for his health and Gilbert went with him. They were there three years and Gil didn t go to school hardly any until they came back. You won t find it so easy to keep head after this, Anne." "I m glad," said Anne quickly. "I couldn t really feel proud of keeping head of little boys and girls of just nine or ten. I got up yesterday spelling `ebullition. Josie Pye was head and, mind you, she peeped in her book. Mr. Phillips didn t see her--he was looking at Prissy Andrews--but I did. I just swept her a look of freezing scorn and she got as red as a beet and spelled it wrong after all." "Those Pye girls are cheats all round," said Diana indignantly, as they climbed the fence of the main road. "Gertie Pye actually went and put her milk bottle in my place in the brook yesterday. Did you ever? I don t speak to her now." When Mr. Phillips was in the back of the room hearing Prissy Andrews s Latin, Diana whispered to Anne, "That s Gilbert Blythe sitting right across the aisle from you, Anne. Just look at him and see if you don t think he s handsome." Anne looked accordingly. She had a good chance to do so, for the said Gilbert Blythe was absorbed in stealthily pinning the long yellow braid of Ruby Gillis, who sat in front of him, to the back of her seat. He was a tall boy, with curly brown hair, roguish hazel eyes, and a mouth twisted into a teasing smile. Presently Ruby Gillis started up to take a sum to the master; she fell back into her seat with a little shriek, believing that her hair was pulled out by the roots. Everybody looked at her and Mr. Phillips glared so sternly that Ruby began to cry. Gilbert had whisked the pin out of sight and was studying his history with the soberest face in the world; but when the commotion subsided he looked at Anne and winked with inexpressible drollery. "I think your Gilbert Blythe IS handsome," confided Anne to Diana, "but I think he s very bold. It isn t good manners to wink at a strange girl." But it was not until the afternoon that things really began to happen. Mr. Phillips was back in the corner explaining a problem in algebra to Prissy Andrews and the rest of the scholars were doing pretty much as they pleased eating green apples, whispering, drawing pictures on their slates, and driving crickets harnessed to strings, up and down aisle. Gilbert Blythe was trying to make Anne Shirley look at him and failing utterly, because Anne was at that moment totally oblivious not only to the very existence of Gilbert Blythe, but of every other scholar in Avonlea school itself. With her chin propped on her hands and her eyes fixed on the blue glimpse of the Lake of Shining Waters that the west window afforded, she was far away in a gorgeous dreamland hearing and seeing nothing save her own wonderful visions. Gilbert Blythe wasn t used to putting himself out to make a girl look at him and meeting with failure. She SHOULD look at him, that red-haired Shirley girl with the little pointed chin and the big eyes that weren t like the eyes of any other girl in Avonlea school. Gilbert reached across the aisle, picked up the end of Anne s long red braid, held it out at arm s length and said in a piercing whisper "Carrots! Carrots!" Then Anne looked at him with a vengeance! She did more than look. She sprang to her feet, her bright fancies fallen into cureless ruin. She flashed one indignant glance at Gilbert from eyes whose angry sparkle was swiftly quenched in equally angry tears. "You mean, hateful boy!" she exclaimed passionately. "How dare you!" And then--thwack! Anne had brought her slate down on Gilbert s head and cracked it--slate not head--clear across. Avonlea school always enjoyed a scene. This was an especially enjoyable one. Everybody said "Oh" in horrified delight. Diana gasped. Ruby Gillis, who was inclined to be hysterical, began to cry. Tommy Sloane let his team of crickets escape him altogether while he stared open-mouthed at the tableau. Mr. Phillips stalked down the aisle and laid his hand heavily on Anne s shoulder. "Anne Shirley, what does this mean?" he said angrily. Anne returned no answer. It was asking too much of flesh and blood to expect her to tell before the whole school that she had been called "carrots." Gilbert it was who spoke up stoutly. "It was my fault Mr. Phillips. I teased her." Mr. Phillips paid no heed to Gilbert. "I am sorry to see a pupil of mine displaying such a temper and such a vindictive spirit," he said in a solemn tone, as if the mere fact of being a pupil of his ought to root out all evil passions from the hearts of small imperfect mortals. "Anne, go and stand on the platform in front of the blackboard for the rest of the afternoon." Anne would have infinitely preferred a whipping to this punishment under which her sensitive spirit quivered as from a whiplash. With a white, set face she obeyed. Mr. Phillips took a chalk crayon and wrote on the blackboard above her head. "Ann Shirley has a very bad temper. Ann Shirley must learn to control her temper," and then read it out loud so that even the primer class, who couldn t read writing, should understand it. Anne stood there the rest of the afternoon with that legend above her. She did not cry or hang her head. Anger was still too hot in her heart for that and it sustained her amid all her agony of humiliation. With resentful eyes and passion-red cheeks she confronted alike Diana s sympathetic gaze and Charlie Sloane s indignant nods and Josie Pye s malicious smiles. As for Gilbert Blythe, she would not even look at him. She would NEVER look at him again! She would never speak to him!! When school was dismissed Anne marched out with her red head held high. Gilbert Blythe tried to intercept her at the porch door. "I m awfully sorry I made fun of your hair, Anne," he whispered contritely. "Honest I am. Don t be mad for keeps, now." Anne swept by disdainfully, without look or sign of hearing. "Oh how could you, Anne?" breathed Diana as they went down the road half reproachfully, half admiringly. Diana felt that SHE could never have resisted Gilbert s plea. "I shall never forgive Gilbert Blythe," said Anne firmly. "And Mr. Phillips spelled my name without an e, too. The iron has entered into my soul, Diana." Diana hadn t the least idea what Anne meant but she understood it was something terrible. "You mustn t mind Gilbert making fun of your hair," she said soothingly. "Why, he makes fun of all the girls. He laughs at mine because it s so black. He s called me a crow a dozen times; and I never heard him apologize for anything before, either." "There s a great deal of difference between being called a crow and being called carrots," said Anne with dignity. "Gilbert Blythe has hurt my feelings EXCRUCIATINGLY, Diana." It is possible the matter might have blown over without more excruciation if nothing else had happened. But when things begin to happen they are apt to keep on. Avonlea scholars often spent noon hour picking gum in Mr. Bell s spruce grove over the hill and across his big pasture field. From there they could keep an eye on Eben Wright s house, where the master boarded. When they saw Mr. Phillips emerging therefrom they ran for the schoolhouse; but the distance being about three times longer than Mr. Wright s lane they were very apt to arrive there, breathless and gasping, some three minutes too late. On the following day Mr. Phillips was seized with one of his spasmodic fits of reform and announced before going home to dinner, that he should expect to find all the scholars in their seats when he returned. Anyone who came in late would be punished. All the boys and some of the girls went to Mr. Bell s spruce grove as usual, fully intending to stay only long enough to "pick a chew." But spruce groves are seductive and yellow nuts of gum beguiling; they picked and loitered and strayed; and as usual the first thing that recalled them to a sense of the flight of time was Jimmy Glover shouting from the top of a patriarchal old spruce "Master s coming." The girls who were on the ground, started first and managed to reach the schoolhouse in time but without a second to spare. The boys, who had to wriggle hastily down from the trees, were later; and Anne, who had not been picking gum at all but was wandering happily in the far end of the grove, waist deep among the bracken, singing softly to herself, with a wreath of rice lilies on her hair as if she were some wild divinity of the shadowy places, was latest of all. Anne could run like a deer, however; run she did with the impish result that she overtook the boys at the door and was swept into the schoolhouse among them just as Mr. Phillips was in the act of hanging up his hat. Mr. Phillips s brief reforming energy was over; he didn t want the bother of punishing a dozen pupils; but it was necessary to do something to save his word, so he looked about for a scapegoat and found it in Anne, who had dropped into her seat, gasping for breath, with a forgotten lily wreath hanging askew over one ear and giving her a particularly rakish and disheveled appearance. "Anne Shirley, since you seem to be so fond of the boys company we shall indulge your taste for it this afternoon," he said sarcastically. "Take those flowers out of your hair and sit with Gilbert Blythe." The other boys snickered. Diana, turning pale with pity, plucked the wreath from Anne s hair and squeezed her hand. Anne stared at the master as if turned to stone. "Did you hear what I said, Anne?" queried Mr. Phillips sternly. "Yes, sir," said Anne slowly "but I didn t suppose you really meant it." "I assure you I did"--still with the sarcastic inflection which all the children, and Anne especially, hated. It flicked on the raw. "Obey me at once." For a moment Anne looked as if she meant to disobey. Then, realizing that there was no help for it, she rose haughtily, stepped across the aisle, sat down beside Gilbert Blythe, and buried her face in her arms on the desk. Ruby Gillis, who got a glimpse of it as it went down, told the others going home from school that she d "acksually never seen anything like it--it was so white, with awful little red spots in it." To Anne, this was as the end of all things. It was bad enough to be singled out for punishment from among a dozen equally guilty ones; it was worse still to be sent to sit with a boy, but that that boy should be Gilbert Blythe was heaping insult on injury to a degree utterly unbearable. Anne felt that she could not bear it and it would be of no use to try. Her whole being seethed with shame and anger and humiliation. At first the other scholars looked and whispered and giggled and nudged. But as Anne never lifted her head and as Gilbert worked fractions as if his whole soul was absorbed in them and them only, they soon returned to their own tasks and Anne was forgotten. When Mr. Phillips called the history class out Anne should have gone, but Anne did not move, and Mr. Phillips, who had been writing some verses "To Priscilla" before he called the class, was thinking about an obstinate rhyme still and never missed her. Once, when nobody was looking, Gilbert took from his desk a little pink candy heart with a gold motto on it, "You are sweet," and slipped it under the curve of Anne s arm. Whereupon Anne arose, took the pink heart gingerly between the tips of her fingers, dropped it on the floor, ground it to powder beneath her heel, and resumed her position without deigning to bestow a glance on Gilbert. When school went out Anne marched to her desk, ostentatiously took out everything therein, books and writing tablet, pen and ink, testament and arithmetic, and piled them neatly on her cracked slate. "What are you taking all those things home for, Anne?" Diana wanted to know, as soon as they were out on the road. She had not dared to ask the question before. "I am not coming back to school any more," said Anne. Diana gasped and stared at Anne to see if she meant it. "Will Marilla let you stay home?" she asked. "She ll have to," said Anne. "I ll NEVER go to school to that man again." "Oh, Anne!" Diana looked as if she were ready to cry. "I do think you re mean. What shall I do? Mr. Phillips will make me sit with that horrid Gertie Pye--I know he will because she is sitting alone. Do come back, Anne." "I d do almost anything in the world for you, Diana," said Anne sadly. "I d let myself be torn limb from limb if it would do you any good. But I can t do this, so please don t ask it. You harrow up my very soul." "Just think of all the fun you will miss," mourned Diana. "We are going to build the loveliest new house down by the brook; and we ll be playing ball next week and you ve never played ball, Anne. It s tremendously exciting. And we re going to learn a new song-- Jane Andrews is practicing it up now; and Alice Andrews is going to bring a new Pansy book next week and we re all going to read it out loud, chapter about, down by the brook. And you know you are so fond of reading out loud, Anne." Nothing moved Anne in the least. Her mind was made up. She would not go to school to Mr. Phillips again; she told Marilla so when she got home. "Nonsense," said Marilla. "It isn t nonsense at all," said Anne, gazing at Marilla with solemn, reproachful eyes. "Don t you understand, Marilla? I ve been insulted." "Insulted fiddlesticks! You ll go to school tomorrow as usual." "Oh, no." Anne shook her head gently. "I m not going back, Marilla. I ll learn my lessons at home and I ll be as good as I can be and hold my tongue all the time if it s possible at all. But I will not go back to school, I assure you." Marilla saw something remarkably like unyielding stubbornness looking out of Anne s small face. She understood that she would have trouble in overcoming it; but she re-solved wisely to say nothing more just then. "I ll run down and see Rachel about it this evening," she thought. "There s no use reasoning with Anne now. She s too worked up and I ve an idea she can be awful stubborn if she takes the notion. Far as I can make out from her story, Mr. Phillips has been carrying matters with a rather high hand. But it would never do to say so to her. I ll just talk it over with Rachel. She s sent ten children to school and she ought to know something about it. She ll have heard the whole story, too, by this time." Marilla found Mrs. Lynde knitting quilts as industriously and cheerfully as usual. "I suppose you know what I ve come about," she said, a little shamefacedly. Mrs. Rachel nodded. "About Anne s fuss in school, I reckon," she said. "Tillie Boulter was in on her way home from school and told me about it." "I don t know what to do with her," said Marilla. "She declares she won t go back to school. I never saw a child so worked up. I ve been expecting trouble ever since she started to school. I knew things were going too smooth to last. She s so high strung. What would you advise, Rachel?" "Well, since you ve asked my advice, Marilla," said Mrs. Lynde amiably--Mrs. Lynde dearly loved to be asked for advice--"I d just humor her a little at first, that s what I d do. It s my belief that Mr. Phillips was in the wrong. Of course, it doesn t do to say so to the children, you know. And of course he did right to punish her yesterday for giving way to temper. But today it was different. The others who were late should have been punished as well as Anne, that s what. And I don t believe in making the girls sit with the boys for punishment. It isn t modest. Tillie Boulter was real indignant. She took Anne s part right through and said all the scholars did too. Anne seems real popular among them, somehow. I never thought she d take with them so well." "Then you really think I d better let her stay home," said Marilla in amazement. "Yes. That is I wouldn t say school to her again until she said it herself. Depend upon it, Marilla, she ll cool off in a week or so and be ready enough to go back of her own accord, that s what, while, if you were to make her go back right off, dear knows what freak or tantrum she d take next and make more trouble than ever. The less fuss made the better, in my opinion. She won t miss much by not going to school, as far as THAT goes. Mr. Phillips isn t any good at all as a teacher. The order he keeps is scandalous, that s what, and he neglects the young fry and puts all his time on those big scholars he s getting ready for Queen s. He d never have got the school for another year if his uncle hadn t been a trustee--THE trustee, for he just leads the other two around by the nose, that s what. I declare, I don t know what education in this Island is coming to." Mrs. Rachel shook her head, as much as to say if she were only at the head of the educational system of the Province things would be much better managed. Marilla took Mrs. Rachel s advice and not another word was said to Anne about going back to school. She learned her lessons at home, did her chores, and played with Diana in the chilly purple autumn twilights; but when she met Gilbert Blythe on the road or encountered him in Sunday school she passed him by with an icy contempt that was no whit thawed by his evident desire to appease her. Even Diana s efforts as a peacemaker were of no avail. Anne had evidently made up her mind to hate Gilbert Blythe to the end of life. As much as she hated Gilbert, however, did she love Diana, with all the love of her passionate little heart, equally intense in its likes and dislikes. One evening Marilla, coming in from the orchard with a basket of apples, found Anne sitting along by the east window in the twilight, crying bitterly. "Whatever s the matter now, Anne?" she asked. "It s about Diana," sobbed Anne luxuriously. "I love Diana so, Marilla. I cannot ever live without her. But I know very well when we grow up that Diana will get married and go away and leave me. And oh, what shall I do? I hate her husband--I just hate him furiously. I ve been imagining it all out--the wedding and everything--Diana dressed in snowy garments, with a veil, and looking as beautiful and regal as a queen; and me the bridesmaid, with a lovely dress too, and puffed sleeves, but with a breaking heart hid beneath my smiling face. And then bidding Diana goodbye-e-e--" Here Anne broke down entirely and wept with increasing bitterness. Marilla turned quickly away to hide her twitching face; but it was no use; she collapsed on the nearest chair and burst into such a hearty and unusual peal of laughter that Matthew, crossing the yard outside, halted in amazement. When had he heard Marilla laugh like that before? "Well, Anne Shirley," said Marilla as soon as she could speak, "if you must borrow trouble, for pity s sake borrow it handier home. I should think you had an imagination, sure enough." CHAPTER XIV UP CHAPTER XVI 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 24 51 (Tue)
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BATTLES OF THE THIRD AGE TWILIGHT OF THE THIRD AGE(第三紀の黄昏) 追加コンポーネント ルールの変更点及び明確化 攻城ユニット 追加勢力 追加キャラクター 追加カード 追加コンポーネント WotRの無印シナリオに、以下の要素が加わります。 8枚の追加イベントカード(自由の民と冥王のキャラクター及び戦略イベントにそれぞれ2枚ずつ) 6枚の置き換え用イベントカード(自由民と冥王の無印シナリオのイベント・カードの内容を変更したもの) 18個の特殊ユニット(各6個の海賊、攻城塔、投石器) 8個のエント族ユニット(自由の民) 12個のエネドワイスの褐色人(Dunlendings)ユニット 4個のキャラクター(ガラドリエル、バルログ、指輪の幽鬼の頭、スメルゴル) 3枚の勢力カード(ハント族、海賊、エネドワイスの褐色人) 2個のスメルゴルの追跡タイル(Hunt Tile) ルールの変更点及び明確化 開始時にスメアゴル(Smeagol)の追跡タイルをプールに加え、追加イベントカードをそれぞれの手札に入れ、カード番号が重なる場合は無印の方のカードを取り除く。 攻城ユニットと海軍ユニットは通常のユニットとは異なる特殊な機能を持つ。 各ターンのアクション・ダイスを振ることができる個数はターン開始時(イベントカードを引く前)に決まる。 「PLAY ON THE TABLE」イベントは、配置できる条件が整わなくなった瞬間に、配置されているイベントは無効となり捨て札になる。 同一のキャラクターに複数のキャラクター・カードが用意されている場合、一度でもそのキャラクターが死亡したならば、特別ルールがなければ、他のキャラクター・カードによって登場することはない。 下僕(MINION)は攻城中でない自由の民の城塞(Stronghold)に入れない。 LEVELが0のキャラクターは移動できない。 探索ボックスにおくことができるアクション・ダイスの個数は、旅の仲間(Fellowship)の人数及び冥王側がそのターンに振ることができるアクション・ダイスの個数のどちらか小さい方である。 もしも自由の民の城塞(Stronghold)及び都市(City)において指輪の仲間(Fellowship)が存在すると宣言された場合、特殊能力やイベントによって追跡タイルが引かれた場合に存在が暴露されるアイコンは無視される。 また、暴露アイコンが追跡タイルが引かれた際に出た場合、旅の仲間が冥王側の城塞を通過して追加の追跡タイルが引かれた場合、最初のタイルの効果を完全に適用してから次のタイルの効果を適用する。 暴露アイコンが出た際には自由の民は指輪の仲間を自由の民の城塞及び都市には移動終了できないが、自由の民の居留地(Settlement)はかまわない。 攻城ユニット 自由の民側の投石器(Trebuchet)及び冥王側の攻城塔(Siege Tower)を総称して攻城ユニットと呼ぶ。各8個あり、それぞれ同時に8個までしか盤上に配置できない。 1つのエリアには投石器は2個まで、攻城塔も2個までしか配置できない。 攻城塔も投石器も共に再使用可能である。 冥王側は、攻城塔は1個を兜(MUSTER)アクションにより、冥王側が攻城中の自由の民側が保持している城塞に直接配置できる。 自由の民側は、投石器は1個を兜(MUSTER)アクションにより、冥王側が攻城中の自由の民側が保持している城塞に直接配置できる。 攻城が行われる際に、その城塞にある攻城塔と投石器の数を比較する(それぞれ1つのエリアには上限2個までであることに注意)。 攻城の際にそのエリアにおいて、攻城塔の数>投石器の数の場合、冥王側は攻城兵器優勢による恩恵を受ける。自由の民側の戦闘ダイスは-1修正を受ける。また、冥王側は1回の延長ラウンドをエリートユニットの消費なしに行える。 攻城の際にそのエリアにおいて、投石器の数>攻城塔の数の場合、自由の民側は攻城兵器優勢による恩恵を受ける。自由の民側の戦闘ダイスは+1修正を受ける。また、冥王長エリートユニットの消費による延長ラウンドを一切行えない。 双方の数が同数の場合、どちらも恩恵を受けない。ただし、同数の場合にのみ、自由の民が戦闘イベントのプレイ前に1個の投石器を自発的に除去することにより、そのターンのみの一時的な攻城兵器優勢による恩恵を受けることが可能である。戦闘カードの効果で何らかの条件が変わっても、この一時的な効果はそのターンの間は有効なままである。 攻城兵器も投石器も、配置されたエリアから移動させられない。また、そのエリアから自分の軍が全て除去されるか移動したならば、そのエリアの自軍の攻城兵器は全て除去される。 攻城が成功した場合も除去される。 攻城兵器は、自由の民側が冥王側の城塞を攻城している場合には関係ない。 追加の勢力 エネドワイスの褐色人(THE HILLMEN OF DUNLAND)<冥王側> エネドワイスの褐色人はローハンを彼らの正統な土地を簒奪した者たちとみなしており、容易に冥王の側に付く。 アイゼンガルドが冥王の側に参戦(AT WAR)した後、1個の兜(MUSTER)アクションを使用すると参戦する。それぞれ2個のエネドワイスの褐色人ユニットをNORTH DUNLANDとSOUTH DUNLANDにおく。 特殊能力:兜(MUSTER)アクションによって、アイゼンガルドまたはローハンの冥王の(被攻城下でない)軍勢がいるエリアにエネドワイスの褐色人2個のユニットを置くことができる。この方法でのみ徴兵されうる。 ただし、戦闘においては、エネドワイスの褐色人に打撃を適用する場合は、2個のユニットを失わなければならない。もしも1個しかエネドワイスの褐色人存在しない場合は、それが最後の1個の場合以外は損害を適用できない。それ以外はあらゆる意味で通常の冥王のユニットとして扱う。 ウンバールの海賊(THE CORSAIRS OF UMBAR)<冥王側> 海賊はゴンドールと敵対しており、冥王の側の有力な同盟となる。 南蛮及び東夷(Southrons Easterlings)が冥王の側に参戦(AT WAR)した後、1個の兜(MUSTER)アクションを使用すると参戦する。2個の海賊ユニットをUmbarに配置する。 1個の兜(MUSTER)アクションによって、1個の海賊ユニットに加え1個の南蛮・東夷の通常(Regular)ユニットを徴兵することができる。これ以外の方法では海賊ユニットを徴兵できない。 海賊ユニットは通常のユニットではない。海賊ユニットは沿岸エリアにのみ移動を行うことができ、またそのエリアにいるその他の冥王側のユニットとは別に考える。海賊はエリアに存在するユニットの個数上限に加えないし、軍勢の一部ではないし、敵ユニットの影響を受けない。 1個または同一エリアの複数(艦隊とみなす)の海賊ユニットを移動する場合、2エリア先までの沿岸エリアに移動できる。この際に、旗(Army)アクションの移動の2個の軍勢のうちの1個とみなす。 同一エリアにいる他のユニットを海賊ユニットは輸送できる。出発元と到着先のエリアの両方に1個以上の海賊ユニットがいるならば、2エリア先の到着先のエリアへ海上移動が行える。その場合は旗アイコンか剣(Character)アクション(そのエリアにリーダーがいる場合のみ)によって輸送が行われる。海軍ユニット自体はこの輸送によっては移動しない。2エリアの距離間のそれぞれ海軍ユニットが含まれているエリア同士が海上移動可能なポイントとして結ばれていると考えればよい。 海軍ユニットは敵ユニットしか存在しない沿岸エリアにも移動でき、その場合も戦闘などは起こらない(敵ユニットから影響を受けないため)。ただし、海上移動先にそのエリアを選ぶことができ、その場合は戦闘が発生する。ただし、海上撤退は行えない。 唯一敵ユニットにより影響を受けるのは、海賊ユニットが含まれるエリアが自由の民側に攻撃受け、海賊以外のユニットが全滅した場合、そのエリアにいるすべての海賊ユニットもまた全滅する。 海賊ユニットによってエリアの支配状況が変更されることはない。 エント族(THE ENTS OF FANGORN)<自由の民側> エント族は古代の種族の最後の一員で、魔法使いサルマンの行動に対してアイゼンガルドの破壊を決意した。自由の民のキャラクターが促進する必要がある。行動のためには「エント族の目覚め(ENTS AWAKE)」イベントが必要となる。 サルマン(SARUMAN)が盤上に存在し、かつ旅の仲間のうちの1人(Companio)がFangorn)にいる場合、兜(MUSTER)アクションにより参戦する。1個のエント族ユニットをFangornに配置する。 特殊能力:エント族は通常の自由の民のユニットではない。エント族はキャラクターの「木の髭(Treebeard)」による特殊能力か、3枚の「エント族の目覚め」によってのみ徴兵できる。エント族は、他のユニットとは別に考える。個数の上限に加えないし、敵から攻撃されないし、敵の移動を妨げない。 エント族によってエリアの支配を得ることはない。 エント族のユニットは除去されたならば再使用は不可能である。3枚すべての「エント族の目覚め」イベントをプレイしたならば、その後すべてのエント族ユニットを盤上から取り除く。 エント族が参戦している間は、最低でも1個のエント族ユニットがFangornにいなければならない。そのFangornに駐在する1個以外のエント族は他のエリアに移動できる。1回の「エント族の目覚め」イベントのプレイで、エント族は移動と戦闘の両方が行える。つまり移動をしてその後に戦闘が行える。 移動を行う場合、1個のエント族ユニットをFangornから、エント族の存在するエリアの隣接エリアに移動させる。Fangornにまだ2個以上のエント族ユニットがあるならば、同様の手順を行うことができる。そのようにして、Fangoronから連続したエント族ユニットの列ができるはずである。移動先は敵ユニットが含まれていてはならない。 エント族の戦闘は、通常の戦闘とは異なる。エント族はエント族のユニットがいるエリアの隣接エリアの冥王側のユニットを攻撃できる。ただし、2個以上のエント族ユニットがFangornにいる必要がある。1個のFangornにいるエント族ユニットを除去するたびに、対象のエリアを選択し、5個のダイスを振って5以上の目が出たならば、その分の打撃を与える。Fangornにいるエント族の最後の1個は除去できない。この戦闘において戦闘カードは両プレイヤーとも使用できず、反撃も行えず、地形による修正も受けない。 エント族の存在するエリアに冥王側のユニットも移動できるが、同一のエリアにも(結果的に他のエント族ユニットの隣接エリアになっているので)攻撃を行える。 エント族の攻撃がOrhancの全てのユニットを除去した場合、またはOrhancに冥王側のユニットがなくエント族が移動して入った場合、サルマンは除去される。 追加キャラクター 指輪戦争のキャラクターを参照 追加カード
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タイ手話 |Sign languages| 言語類型 現用言語 使用文字 type living language writing system ISO 639-3 【tsq】 言語名別称 alternate names 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
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Update Notes - 26th of May Barbarian in Reaver Stance now correctly moves at slower speed while hiding Fixed an exploit with Demonologists (infinite stacking of certain spells) Hostile spells casted by the player on itself should no longer trigger reactive spell procs. 2008/05/23 http //forums.ageofconan.com/showthread.php?t=23947 Playfields キャラクターはLacheish Plainsでスタックしなくなりました Items Nallaは販売在庫が確実に供給されます Potent Bittersharp PotionはスタミナではなくHPを回復させます Mobs King Atzelはrevampされました、BuffSpellsは彼がコンボを使用したあとに再使用されます Atzel s FortressにいるThe Patrolsの再出現時間が早くなります Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of ProtectionはOnyx Chambersで再び動作します(?) Invading the Supply Camp Supply Master Vorgirを、彼のale caskを破壊することによってテントの外へ出すことができるようになります Xan s Bounty ボトルの中のメッセージは、あなたをWhite Sands近くの島にいるApeQueenを倒すように誘導するでしょう Crafting Recipesはあなたがadvanced skillsを得たときに消失しなくなりました Armorsmith crafting Tier 2に2ページ目のレシピが現れるようになりました gemcutting questsを受けた際の値段は適正価格になります(?) Resources gatheredが複数人で同じResourceを集めたときのバグを修正した (原文)Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving SpellweavingはTempest of Setのバグにより、一時禁止されています (原文)Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. Playfields Characters should no longer get stuck when they zone into Lacheish Plains. Items Nalla now has a more solid supply of items to sell. Potent Bittersharp potion now again heals hitpoints instead of stamina Mobs King Atzel have gotten a revamp. Buff spells have been redone he uses combos. The patrols in Atzel s Fortress now respawn faster Quests Destiny Quest 80 Cimmeria The Grim Grey God - The Soul Chamber - Charm of Protection now works again inside Onyx Chambers. Invading the Supply Camp It is now possible to trick Supply Master Vorgir to come out of his tent by destroying his ale cask. Xan s Bounty A message in the bottle will now send you on a journey to kill an ape queen on a distant island near White Sands. Crafting Recipes should no longer disappear when you get advanced skills. Armorsmith crafting Tier 2 now shows second page of recipes. The price Tamder mentions when players get gemcutting quests is now correct. Resources gathered now end up in the correct inventory again if more than one player is gathering the same resource. Spellweaving Spellweaving has been temporarily disabled for Tempest of Set due to a recent bug. Update Notes - 27th of May General Grp組んだプレイヤーがもらえるEXPはLvによって適正化される キャラクターはPvPゲームから戻るとき、常にZonedBackされる サーバーがハックじゃないと判断する範囲で、キャラクターは動き回れるようになった 低いRankのAbilityを使うとき、キャラクターをロックしない (訳注:BugFixが多いっぽいが全体的に私の英語力じゃ意味不明) Quests destiny quests中、QuestLogはFullだとLoseされるBugをFix さまざまなクエストのテキストを見やすくソートした A Dangerous Challengeの方向指示などを見やすくした The flame on the Torch of EiglophianはFields of the Deadのクエスト中死ぬ Playfields TarantiaNoble、FieldOfTheDead、EiglophianMoutainで発生していたグラフィックラグをFix Player Characters Necromancer Cannibalismがsecond feat中消えていたBugをFix Guardian Counterstrike Stance Raml3がDefensiveStance中にDamageShieldを与えていたBugをFix Bear Shaman 以下のスキルをLv40で正しく習得できるように修正 Blood Flow (Rank 3), Claws of Stone (Rank 2), Spirit of the Bear (Rank 2) at level 40. (Note:もし40すぎてたら、45、50、55であげるからね、ごめんちゃい) Dark Templar Feat - the Dread Shadow petは再び召喚することができる NPCs Ragall the food and drink merchant has received a fresh stock of merchandise. Ranger archetype NPCs will no longer cause issues with the player s HP becoming desynced. Crafting Bow/Crossbow now require wood More than 50 alchemy items have been added to vendors City Building Requirement checks and consumption of resources when building PVE city buildings should be fixed. GUI チャットカラーをほかのよく好まれるゲームみたいに素敵に変えました ギルドチャットはグリーンになります オプションパネルからDirectX10の選択肢を排除 Removed the Remove from Spellbook functionality OOC chat channel should no longer be inactive after teleports.
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SS Title Phantasmal Brilliance Type Ability Faction - Attribute - Archetype Mage Cost 4 Level 2 Attack - Defense 2 Bonus - Health - Game Text Exert and destroy this ability→Your avatar takes no damage until the end of the combat. (戦闘時)このAbilityをExertし、破壊することにより、その戦闘終了までの間、自分のAvatarは一切のDamageを受けなくなる。 Card Number 1C76(Common,Oathbound) Lore Unused to the light of day, the Goblin Cavehunters quickly withdrew.
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SS Title Orb Of The Defender Type Quest Faction - Attribute - Archetype Mage Level - Game Text - Card Number 1U-(Uncommon,Oathbound) Lore -
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Job Base(s) Ninja Job Type Extended 2nd Class Changes At Amatsu× Ninja Guild Number of Skills 25 Total Skill Points 102 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +7 +6 +4 +6 +8 +4 +← クリックで目次を開く OverviewStory Job Change Guide BuildsMagic Throwing Killing Stroke Equipment Class DataSkills Job Bonuses External Links Overview Story Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro s outstanding abilities, they were banished from Amatsu by the Feudal Lord who have grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history. Decades have passed since then. A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who have steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro. Job Change Guide See Kagerou Job Change Guide for detailed information. Changing into Kagerou from a Ninja requires the player to complete a number of tasks Written Test A Survival Test Test of Weaponry Battle Test After completing these tests, the player will be transformed into a Kagerou. Builds Magic STR 1 ~ 80 AGI 1 ~ 90 VIT 80 ~ 100 INT 100 ~ 120 DEX 1 ~ 110 LUK 30 ~ 60 This build is similar to Kagerou s predecessor class, Ninja, and utilizes same offensive magic skills and new supportive type magic skills. INT×, DEX× and LUK× are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as STR× and AGI× with the use of Cast Time reduction equipments and 16th Night× skill to increase weight capacity as well as increase ASPD×. Note 16th Night skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats. Kagerou s primary damage and supportive skills are Freezing Spear×, First Wind×, Flaming Petals×, Exploding Dragon×, Ninja Aura×, Cicada Skin Shed× and healthy mix of Ninja 2nd tier magic skills such as Blaze Shield×. There are new supportive skills that both Kagerou and Oboro classes can get such as 16th Night, Pure Soul×, Charm-Fire×, Charm-Ice× and Charm-Wind× that directly or indirectly increase throughput. Throwing STR 90 ~ 110 AGI 80 ~ 100 VIT 80 ~ 100 INT 1 ~ 80 DEX 80 ~ 100 LUK 1 ~ 80 Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are Swirling Petal×, Kunai Splash×, Kunai Explosion×, and Rapid Throw×. With the exception of Rapid Throw, all throwing skills are based on STR to increase ATK, and DEX to increase the skill modifier. In the case of Swirling Petal skill, it utilizes the AGI stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Kagerou to increase HIT and ATK of throwing skills as well as reduce cast time. It s worth noting that 16th Night skill will reduce significant portion of cast time of all skills so it s recommended that players don t focus too much on the INT stat. With the combination of old and new supportive skills such as Ninja Aura, Cicada Skin Shed, 16th Night, Pure Soul, Charm-Earth, Charm-Fire, Charm-Ice, Charm-Wind and Cast Ninja Spell×, both Kagerou and Oboro can deal substantial damage to their foes. Killing Stroke STR 100 ~ 120 AGI 1 VIT 100 ~ 120 INT 1 DEX 40 ~ 100 LUK 40 ~ 100 This build focuses on the Ninja s skill Killing Stroke×, a mini-Guillotine Fist× of sorts. STR and VIT× are the two stats driving Killing Stroke s damage and are thus the main stats for this build. DEX and LUK can be used for Rapid Throw skill in conjunction with Killing Stroke to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by 16th Night skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Rapid Throw skill. Equipment Kagerou cannot wear transcendent-only or 3rd class-only equipments. They are limited to equipments that s wearable by all, ninja, kagerou/oboro, and 2nd class equipments. This means that equipments such as Nidhoggur s Shadow Garb, Variant Shoes, Valkyrian Armor cannot be worn by them. Currently on kRO, there s a crafting NPC that will craft "Modified, Improved, Enhanced" versions of certain transcendent-only equipments that s wearable by non-trans 2nd classes if the player brings necessary components. These new versions of equipments have modified stats that are much better than their old trans-only counterparts. This update came with Old Glastheim update on kRO and it may become available on iRO some time in 2013. Class Data Skills Skill Description Levels Type Cast Ninja Spell× Embue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. 1 Active Cross Slash× Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. 5 Offensive Charm-Earth× Summon up to 10 earth charms, increasing earth property attacks. Summoning 10 charms will embue the caster s weapon with earth property. 1 Supportive Charm-Fire× Summon up to 10 fire charms, increasing fire property attacks. Summoning 10 charms will embue the caster s weapon with fire property. 1 Supportive Charm-Ice× Summon up to 10 ice charms, increasing ice property attacks. Summoning 10 charms will embue the caster s weapon with ice property. 1 Supportive Charm-Wind× Summon up to 10 wind charms, increasing wind property attacks. Summoning 10 charms will embue the caster s weapon with wind property. 1 Supportive Illusion-Bewitch× Has a chance to switch places with the target and inflict the chaos status on the caster and target. 5 Active Illusion-Death× Reduce the HP and stats of the target. Has a low chance to inflict Coma. 5 Active Illusion-Shadow× Creates a Shinobi clone and causes the caster to backslide a certain number of cells depending on the skill level 5 Active Illusion-Shock× Reduce the target s stats and transform them into a monster. Targets cannot change or remove equipped items. Can only be used during WoE. 5 Active Kunai Explosion× Throw an explosive Kunai and inflict damage all enemies within the area of effect. 5 Offensive Kunai Splash× Inflict damage with a kunai to all enemies within a radius around the caster. 5 Offensive Makibishi× Throw Makibishi on the ground. Enemies that step on the effected area have a chance to become immobilized and stunned. 5 Active Pure Soul× The caster is immobilized and rapidly regenerates HP and SP. 5 Supportive Rapid Throw× Throw up to 100,000 zeny to deal defense piercing damage to the targets. Damage is divided by all targets in range. 10 Offensive Release Ninja Spell× Release the summoned Talismans to deal damage to the target. 1 Offensive Shadow Hiding× Puts the caster in a state similar to the Thief skill Hiding. 1 Active Soul Cutter× Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage. 5 Offensive Swirling Petal× Throw the Huuma to deal damage to all enemies in a 7 x 7 area. 5 Offensive Right Hand Mastery× Recovers the damage lost from dual wielding. At level 4 and higher, increases the damage of right hand weapons. 5 Passive Left Hand Mastery× Recovers the damage lost from dual wielding. At max level there is no penalty for dual wielding. 5 Passive 16th Night× Removed the fixed cast time of all skills, reduces variable cast time by 50%, and increases MATK by a certain amount. 5 Supportive Shadow Trampling× Immobilizes targets using specific hiding skills temporarily and forcibly reveals them. Can only be used in PvP and WoE. 5 Active Empty Shadow× Removes the reflect effect from a target for a period of time. Targets under the effect of Empty Shadow may have their skills fail to activate. Consumes 1 Shadow Orb. 5 Active Shadow Warrior× Imbues skill Double Attack to a target for a period of time. Consumes 1 SP each second while under the effect of this skill. Consumes 1 Shadow Orb. 5 Supportive Job Bonuses Job Bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 STR 8 12 23 31 39 43 48 AGI 5 13 21 29 41 47 VIT 6 17 24 37 INT 3 15 25 32 35 42 DEX 1 11 22 27 34 38 45 50 LUK 9 16 23 46 External Links -Ninja ・ Kagerou / Oboro Ninja ・ Kagerou / Oboro 1st Class Skills Blaze Shield× ・ Cicada Skin Shed× ・ Dagger Throwing Practice× ・ Exploding Dragon× ・ First Wind× ・ Flaming Petals× ・ Flip Tatami× ・ Freezing Spear× ・ Haze Slasher× ・ Killing Stroke× ・ Lightning Jolt× ・ Mirror Image× ・ Ninja Aura× ・ Ninja Mastery× ・ Shadow Leap× ・ Shadow Slash× ・ Snow Flake Draft× ・ Throw Coins× ・ Throw Huuma Shuriken× ・ Throw Kunai× ・ Throw Shuriken× ・ Watery Evasion× ・ Wind Blade× 2nd Class Skills Common Cast Ninja Spell× ・ Cross Slash× ・ Charm-Earth× ・ Charm-Fire× ・ Charm-Ice× ・ Charm-Wind× ・ Illusion-Bewitch× ・ Illusion-Death× ・ Illusion-Shadow× ・ Illusion-Shock× ・ Kunai Explosion× ・ Kunai Splash× ・ Makibishi× ・ Pure Soul× ・ Rapid Throw× ・ Release Ninja Spell× ・ Shadow Hiding× ・ Soul Cutter× ・ Swirling Petal× ・ Right Hand Mastery× ・ Left Hand Mastery× ・ 16th Night× Kagerou Shadow Trampling× ・ Shadow Warrior× ・ Empty Shadow× Oboro Distorted Crescent× ・ Ominous Moonlight× ・ Moonlight Fantasy× Quests Ninja Equipment Quests× ・ Ninja Job Change Guide ・ Ninja Weapon Quests× Weapons× Kunai× ・ Shuriken× ・ Huuma Shuriken× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Kagerou | Classes | Ninja